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ghpxi

22
Posts
1
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A member registered Jun 23, 2023

Creator of

Recent community posts

Thank you, look like a game breaking bug, we will fix it in the post jam version

Thank you. There is a bug when you reach contracts wich requires assembly building that we discovered too late. 

Thank you, we are preparing a post jam version, so stay tuned.

Thank you

Thank you for giving chance to our game.

Thank you. Yeah, late game is broken, we found it too late to reupload the build.

The description should be enough. It might be confused, so feel free to ask if you confused.

Thank you, actually advanced production isn't working properly, so half of the content is missed.

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Thank you, we completely missed the whole onboarding part.

I love this game! Well made, well polished, funny 5 out of 5.

The concept is great, I wish there more levels. I don't like how combat is made, 1 - it doesn't feel necesery, and 2 - not enough feedback from killing an enemy. Overall good job!

That was funny

The art style is fantastic, and the concept is straightforward and clear. However, the controls feel quite sluggish. I've made several attempts, but I struggle to feel agency over the character's movements.

The game is a lot of fun, but I'm not a fan of selecting orders with the mouse. It would be better if I could just throw a drink to close the oldest order. I also wish there were some bonuses for completing orders because without them, I tend to slow down and only complete the easiest orders without any challenge. It would be great to have a high score and combo bonus to keep me motivated to complete as many orders as possible within the time limit. Overall, the game is fantastic – great job!

The intro cutscene is a rare and great addition for a jam game. The goal is clear, and the controls are straightforward. The flashlight is a bit odd; it sometimes doesn't seem to kill enemies as expected.

It seems like I accidentally completed the game, but it feels quite buggy, and I'm a bit confused about what's going on. Nevertheless, the game looks very nice, and the voice-over work is impressive.

The atmosphere is fantastic.

This is a very intriguing game, and I can see a lot of potential in it. I wish there was an option to choose which mobs would be in the rooms, giving players more control over the game because it feels a bit chaotic at the moment. Well done!

The concept is intriguing, so I'd be interested in playing this type of game.

It's a bit challenging to grasp what to do initially. I made multiple attempts before realizing that I need to interact with the station to acquire a quest. The controls can be a bit finicky at times; the submarine occasionally rotates on its own, making it difficult to control. Adding sound effects would greatly enhance the overall gaming experience.

The quests that involve collecting items don't seem very meaningful. I get the feeling that I should be able to upgrade the station and the submarine, which would add more depth to the gameplay.

Interesting concept

The game is impressively polished and executed, and I'm a big fan of the art style. While I'm not typically a fan of puzzle-platformers, I can see that you've put effort into introducing something unique here. My only concern is that the theme doesn't seem to be fully integrated into the game. Well done!

The artwork is truly impressive, with a haunting and nostalgic vibe. However, I'm struggling to figure out how to defeat enemies. I've attempted multiple times, but unfortunately, I keep getting defeated.

It would be helpful if the game's controls were included in the game description. I had to press various buttons to finally realize that 'Z' is the key to selecting actions.